Neither in Ubisoft understand the NFTS
Tom Clancy's Ghost Recon is a collection of army tactical shooter video games published by Ubisoft. In the series, the gamer supervises of an imaginary, freshly developed team of United States Military Unique Pressures soldiers from Delta Company, 1st Battalion, fifth Unique Forces Group (fifth SFG) based at Ft Bragg. Other than for the 1st Battalion, 5th SFG designation, this reconnaissance system is entirely imaginary, as Unique Forces Squadrons presently just sustain 3 Companies (A, B and C). They are often referred to as the Ghosts. Their duty resembles various other actual world unique procedures pressures, because their operations are kept very categorized. In Tom Clancy's Ghost Recon: Future Soldier, it is revealed that the Ghost's system has multiple designations and becomes part of SOC; they are additionally called the Team for Specialized Methods (or GST-- where the term Ghost originates from), similar to actual SOC units such as Delta Pressure (first FOUND or CAG) as well as SEAL Team 6 (or DEV GRU). Tom Clancy's Ghost Recon has also been novelized by Grant Blackwood under the pseudonym David Michael's.
Last week it was revealed that Ubisoft would be launching its own platform of NFTs known as Quartz. The first game in implementing this would be Ghost Recon Breakpoint, Although of course, things did not come out well and the French company received all kinds of criticism from the community.
Well, it seems that these criticisms also extend to the interior of the company, since neither the employees of Ubisoft understand exactly what the managers of the company want to do with this. According to several messages read by Kodak on the social platform of Ubisoft, known as MANA, there is concern on the part of the workers with all this topic. Some of these messages say the following:
I still do not understand what 'problem' we are solving with this.
Is it really worth receiving all this negative publicity?
How can you see things like private property, speculation, artificial scarcity, selfishness and say 'yes this is fine, let's put it in our games?'
The vast majority of employees are disagreed with this, as they claim that the managers of Ubisoft do not know how to incorporate the NFTs to their games, and fear that this measure is going to be forced over the other projects of the company.
Editor's note: It is obvious that Ubisoft does not understand the entire NFTs market. After requiring users to play for 600 hours to get one of these cosmetic accessories, it is clear that something goes wrong within the French company.
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