13 things that players did not like in 2019

In the computer game market, games as a service (GaaS) represents giving computer game or game content on a continuing profits model, similar to software program as a service. Games as a service are means to generate income from computer game either after their initial sale, or to support a free-to-play design. Games launched under the GaaS model typically receive a long or uncertain stream of monetized new content gradually to encourage players to proceed paying to support the game. This commonly causes games that function under a GaaS version to be called living games or online games, given that they continuously change with these updates.


Just as it looked as if things could not get boring, these trends increased use.

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Battle Pass Animal Skips

On the one hand, combat passports are a way to guarantee players who want to spend time and money are to guarantee rewards. They are a good alternative to booty boxes, especially as the rewards are not RNG. The problem is not that every game decides for a Battle Pass, especially if it does not fit in Ghost Recon Breakpoint. The problem is that the grind for each stage is so obviously expanded that incentives are created to pay real money for step jumps. Damn, the option to pay for step skips feels terrible from nature.

Games as Service / Live Service

When Games AS A service was introduced for the first time, it seemed to be a way for our favorite games, apparently to live forever, if not a lot of valuable content. Over time, it was obvious that they were - together with the interchangeable live service model - to ship incomplete / faulty games at startup and patch over time. Maybe you promise a roadmap after the start, so sig with you and apologize to the players and lets you fall here and there some free content. Surely everything is worthwhile how Anthem, Ghost Recon Breakpoint and Fallout 76 showed?

Newly designed content

Come down, Destiny 2: Shadowkeep. While we generally have no problem with reused content, bungie's approach is to remove old content from Destiny 1 and for sale in Destiny 2, annoying. Shadowkeep is the best example as it has a total reused place, multiple reused bosses from both games and the same finest types for years. In view of the anchoring of bungie in this approach, it is unlikely that something changes soon.

Pre-order / subscribe for early access

Subscribe to EA / Origin Access to play a 10-hour trial of Anthem before it starts! However, you can pay for Origin Access Premier - on consoles there is no option for this - and download the complete game one week earlier. However, if you pre-order an edition or subscribe to a service, you can play the demo a few weeks before the start. It is sufficient to say that this approach was quickly confused for early game access. It's not just EA - Microsoft has been selling Early Access with the Ultimate Editions of its games for years and gives multiplayer fans a lead.

Quality features in Cash Shops

For games like Mario Kart Tour or Fallout 76 with Fallout 1st, it is awful enough to pack functions for the quality of life in paid subscriptions. In numerous games, however, it was an annoying trend to bring features and objects of quality of life in general cash shops. From legendary objects in Lord of the Rings online to Path of Exile Salvage Box (which would be set, such as the counter-reaction) and Fallout 76 's Repair Packs and Refrigerator - it's easy to praise for some studios .

Gacha Systems

Fire Emblem Heroes, Mario Kart Tour and Dr. Mario World - Nintendo has accepted the Gacha style of monetization more than anyone else. And it worked and millions of dollars in profit imported - Fire Emblem Heroes achieved sales of over $ 600 million in October 2019 alone. Of course, EA has decided to make the fun of the Iron Crown Collection event of Apex Legends, where you were to buy RNG-Bookboxes for temporally limited exclusive items ... That would cause an heirloom bought for 35 US dollars can be. These are at least $ 170 to get everything. Huch and even more how.

Always online

Everyone wants a piece of this shared world shooter cake, even if the approach does not fit like Ghost Recon Breakpoint. Of course, the game always had to be online so that one could see other players in the social center, which slowed the game massively slowed. Anthem is another incredible example that does not offer online option and is sitting in matchmaking due to a dead player base.

Good games that needed more time

Star Wars Jedi: Falling Order is a pretty good game, make no mistake. It is clear, however, that it would have took a few months to fix some important problems, such as: For example, the sometimes non-functioning platforming, performance problems on consoles and so on. Of course, you could say that for a number of games - even for The Legend of Zelda: Link's Awakening, for which more time would need to balance any image defaults. Positive to note is that the games are still good and are not completely broken while starting.

Seasonal drip food

Come back down, Destiny 2. Bungies New approach with content since the introduction of a quarterly season pass model for the shooter is to drop content slowly. The idea is to offer the players a bit every week. In practice, this promotes the fear of absence or fomo, while a nevertheless infertile content is too far stretched. Call of Duty: Modern Warfare is just as guilty - it is the largest free content drop in the history of the series, which was started with an incredible new card. Further should be introduced during the season, but this approach - the Shoothouse 24/7 to the chagrin of many removes - is not, boss.

Pokemon sword and shield

There is nothing wrong to enjoy Pokemon Sword and Shield. In fact, if you just settle and want to catch a few pokemans, fight against gym leader and want to become a pokemon champion, they are worth being played. But in 2019 was the year in which the hard-minded, long-standing fans of the series had to resort to Game Freak. It started with the removal of the National Dex, escalated due to the quality of the animations, escalated escalated, as found that hundreds of Pokémon have been removed, and has since settled in disappointment. Your mileage - and the millions of others - may vary. For many others, Pokemon Sword and Shield would be pretty angry.

Skill-based matchmaking

It can not be denied that in multiplayer mode, a certain degree of capability match is required. After all, you do not want new players to be destroyed by veterans regularly. But if skill is stressed too strong, you get something like Destiny 2's Crucible or Call of Duty: Modern Warfare. The better you cut off, the skillful are your opponents, regardless of how careless some lobbies can become. It does not help that they are together with less experienced players, which leads to a balanced game on the paper, which is actually a trample effect. Long speech short sense, more matchmaking options, developers. Give the players the power and let them choose the experience they want.

Micro transactions in full price games

Microtransaktions in free games like Warframe and Path of Exile leave nothing to be desired. But even if you ignore them overall, they are still outstanding games that can be played for free. Not so when games like Gears 5, Ghost Recon Breakpoint and Call of Duty: Modern Warfare. Even if you supply free content, this does not approximate the scale of the two free games mentioned above to the prices you have calculated. The solution is not easy, but maybe it starts that the publishers are not so greedy.

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